Vaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 10 Vaal Flicker Strike can drop from the Vaal Vessels found in Vaal side areas, or by corruptingFlicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalFlickerStrike
Vaal Flicker Strike is a Vaalmelee skill that teleports the character to nearby enemies and hits multiple times, dealing no damage but inflicting a wound debuff. After completing all hits, it deals an additional hit which inflicts the combined damage of all the wounds applied to that enemy as a single hit and removing all wounds.
Contents
1 Skill Functions and Interactions
2 Gem level progression
3 Item acquisition
3.1 Recipes
4 Related helmet enchantments
5 Alternate skill effects
6 Version history
7 References
Skill Functions and Interactions
Hits that inflict the initial wound do not deal damage, but will still provide on-hit effects such as Life Gain on Hit. The damage is stored and inflicted in a single hit at the end of the attack. Each wound's damage is calculated separately, including ailments and crits. If even a single wound on a target was a crit, the combined final hit counts as a critical strike.[1] Ailments are only inflicted by the final hit, and will inflict a single stack of that ailment[2]. However, the ailment will deal damage based on the sum of all wounds that would cause the ailment (causing a single large Ignite, Bleed, or Poison), making it synergize well with Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds
Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of Mark
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flame SurgeFlame SurgeSpell, AoE, Fire, Duration Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Additional Effects From 1-20% Quality: +(1-20)% more Damage with Hits against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., or Low Tolerance. Stun is also calculated per wound, not the final damage.[3]
Impale will inflict a single stack of impale based on the final hit. This may have some synergy with The Impaler keystone, quintupling your impale damage.
Stationary: The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.[4]
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
10
29
142%
142%
0
0
2
13
35
146%
145.6%
9569
9569
3
17
43
149%
149.2%
28189
37758
4
21
52
153%
152.7%
59146
96904
5
25
60
156%
156.3%
111192
208096
6
29
69
160%
159.9%
193800
401896
7
33
77
163%
163.5%
320280
722176
8
36
83
167%
167.1%
359090
1081266
9
39
90
171%
170.6%
498508
1579774
10
42
96
174%
174.2%
682057
2261831
11
45
102
178%
177.8%
921777
3183608
12
48
109
181%
181.4%
1727879
4911487
13
51
115
185%
184.9%
1791769
6703256
14
54
121
189%
188.5%
2353679
9056935
15
57
127
192%
192.1%
3070912
12127847
16
60
134
196%
195.7%
9095466
21223313
17
63
140
199%
199.3%
16039890
37263203
18
66
146
203%
202.8%
29817117
67080320
19
68
151
206%
206.4%
62895056
129975376
20
70
155
210%
210%
212051599
342026975
21
72
159
214%
213.6%
N/A
N/A
22
74
N/A
217%
217.2%
N/A
N/A
23
76
N/A
221%
220.7%
N/A
N/A
24
78
N/A
224%
224.3%
N/A
N/A
25
80
N/A
228%
227.9%
N/A
N/A
26
82
N/A
231%
231.5%
N/A
N/A
27
84
N/A
235%
235.1%
N/A
N/A
28
86
N/A
239%
238.6%
N/A
N/A
29
88
N/A
242%
242.2%
N/A
N/A
30
90
N/A
246%
245.8%
N/A
N/A
31
91
N/A
248%
247.6%
N/A
N/A
32
92
N/A
249%
249.4%
N/A
N/A
33
93
N/A
251%
251.2%
N/A
N/A
34
94
N/A
253%
252.9%
N/A
N/A
35
95
N/A
255%
254.7%
N/A
N/A
36
96
N/A
257%
256.5%
N/A
N/A
37
97
N/A
258%
258.3%
N/A
N/A
38
98
N/A
260%
260.1%
N/A
N/A
39
99
N/A
262%
261.9%
N/A
N/A
40
100
N/A
264%
263.7%
N/A
N/A
Item acquisition
Vaal Flicker Strike has restrictions on where or how it can drop.Vaal Flicker Strike can drop from the Vaal Vessels found in Vaal side areas, or by corruptingFlicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Recipes
Vaal Flicker Strike can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Related helmet enchantments
The following helmet enchantments affect Vaal Flicker Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name
Labyrinth
Stats
Spawn Weighting
Enchantment Flicker Strike Cooldown Speed 1
66
Merciless Labyrinth
Flicker Strike has 20% increased Cooldown Recovery Rate
helmet 100
Enchantment Flicker Strike Cooldown Speed 2
75
Eternal Labyrinth
Flicker Strike has 30% increased Cooldown Recovery Rate
helmet 100
Enchantment Flicker Strike Damage 1
66
Merciless Labyrinth
25% increased Flicker Strike Damage
helmet 100
Enchantment Flicker Strike Damage 2
75
Eternal Labyrinth
40% increased Flicker Strike Damage
helmet 100
Enchantment Flicker Strike Damage Per Frenzy Charge 1
66
Merciless Labyrinth
6% increased Flicker Strike Damage per Frenzy Charge
helmet 100
Enchantment Flicker Strike Damage Per Frenzy Charge 2
75
Eternal Labyrinth
9% increased Flicker Strike Damage per Frenzy Charge
helmet 100
Alternate skill effects
Vaal Flicker Strike has the following alternate skill effects:
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered.
Vaal Flicker Strike is a Vaal melee skill that teleports the character to nearby enemies and hits multiple times, dealing no damage but inflicting a wound debuff.
You can start using Flicker Strike as soon as level 16, that's the required level for a Blood Rage, which has a 25% chance to grant a Frenzy Charge on Kill. At level 24 get a Poacher's Mark and link it to a Mark on Hit at level 38, this way you will receive a Frenzy Charge on Kill.
Flicker Strike key and all of a sudden you arrive at the boss, at the end of a map. That alone feels super rewarding as well as the fact that the skill just is very enjoyable as long as you do enough damage, have enough Frenzy Charges and don't randomly die to some white monster because your build is too squishy.
To help you get a high base critical strike chance (before Power Charges), we recommend that you use Medium Cluster Jewels as well. Get one with "15% Increased Critical Strike Chance" as a base.
Vaal Orbs are a currency item that will corrupt an item, causing unpredictable and possibly powerful results. Once an item is corrupted, its stats can no longer be modified by any other currency. Eternal Orb. This imprint can later be used to restore this specific item to that imprinted state.
A hit with culling strike will kill an enemy if it is still alive with 10% of maximum life or less after the hit. This occurs instantly; there is no delay between the enemy taking damage from the hit and being killed by culling strike.
The easiest are breach, legion, expedition, ritual, harvest, beyond, and delirium, because high mob density with no killzones makes for breezy gameplay. If you get good at it, flicker also becomes a very fast heister when you learn to leapfrog over packs with flicker and leap slam.
Flickering a creature causes it to re-enter the battlefield as a new object, which means it has summoning sickness. If you plan on flickering a creature that you intend to attack with, you should do so during another player's turn or after you've already attacked.
Yes, Summoning Sickness reapplies when a card changes zones.
This includes: If a creature is reanimated by cards like Exhume or Living End. If a creature is blinked or flickered by cards like Flickerwisp or Restoration Angel.
"Flickering" removes all counters and auras from a creature, and makes it dodge targeted removal if a spell "flickering" that creature is played in response to the removal spell targeting it.
What is flicker? The common problem is inconsistent lighting or luminance variation between consecutive pictures taken on the same camera, with the same lens and settings. There are many causes of flicker: 1. Auto camera settings; 2. High aperture settings, too fast shutter speeds, Av stepping, Tv stepping; 3.
Introduction: My name is Kerri Lueilwitz, I am a courageous, gentle, quaint, thankful, outstanding, brave, vast person who loves writing and wants to share my knowledge and understanding with you.
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